OpenGL Programming Guide The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V 9th Edition by John Kessenich; Graham Sellers; Dave Shreiner and Publisher Addison-Wesley Professional PTG. Save up to 80% by choosing the eTextbook option for ISBN: 538,. The print version of this textbook is ISBN: 491,. Opengl Guide Nc OpenGL Programming Guide AddisonDownload OpenGL Programming Guide Addison Ebook PDF:OpenGL Programming Guide Addison Wesley Publishing pany About This Guide The OpenGL graphics system is a software interface to graphics hardware The GL stands for Graphics Library It allows you to create interactive programs that.
Book Name: OpenGL Programming Guide, 8th Edition Author: Bill Licea-Kane, Dave Shreiner, Graham Sellers, John Kessenich ISBN-10: 0321773039 Year: 2013 Pages: 984 Language: English File size: 17.63 MB File format: PDF
OpenGL Programming Guide Book Description:
Includes Complete Coverage of the OpenGL® Shading Language!
Welcome to the website for the OpenGL Programming Guide (the 'Red Book'). The latest release — the ninth edition — brings the most comprehensive discussion of the OpenGL API completely up to date. This edition throughly discusses the features of OpenGL version 4.5, OpenGL's latest version, including. PDF Download OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition) Ebook READ ONLINE 1. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition) to download this book the link is on the last page.
Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).
For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.
OpenGL Programming Guide, 8th Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
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By John Kessenich, Graham Sellers, Dave Shreiner
Published Jul 8, 2016 by Addison-Wesley Professional. Part of the OpenGL series.
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EPUBThe open industry format known for its reflowable content and usability on supported mobile devices.
PDFThe popular standard, used most often with the free Adobe® Reader® software.
This eBook requires no passwords or activation to read. We customize your eBook by discreetly watermarking it with your name, making it uniquely yours.
About
Features
Authoritative, trusted OpenGL 4.5 coverage: the latest book in the official Open Graphics Library, written by members of the Khronos OpenGL standards committees
Responds to developers' requests with extensive, up-to-date coverage of shaders, the part of the OpenGL spec that has changed the most
Contains extensive new text and code, replacing coverage of deprecated features
Description
Copyright 2017
Dimensions: 7' x 9-1/8'
Pages: 976
Edition: 9th
Book
ISBN-10: 0-13-449549-7
ISBN-13: 978-0-13-449549-1
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.
OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
Demonstrations and examples of key features based on community feedback and suggestions
Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
Extras
Author's Site
Please visit the author's site at opengl-redbook.com to download the source code for this edition.
Sample Content
Online Sample Chapter
Sample Pages
Download the sample pages (includes Chapter 2 and the Index.)